With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.
Create any type of fire and smoke effects with Phoenix FD's powerful, adaptive-grid dynamics engine.
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Add detail and increase resolution without changing simulation shape or behavior.
Perfect for generating small wisps of smoke and steam.
Render particles as bubbles, drops, points, or fog.
Import & export mesh objects and particles to OpenVDB, Alembic, Krakatoa, XMesh and V-Ray proxy files.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Render photoreal liquids and volumetric effects using V-Ray's optimized Phoenix FD shader.
Create a series of simulations that trigger and interact with each other.
Speed up or slow down simulation playback. Perfect for slow motion effects.
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat)
Seamlessly transition from procedural ocean to simulated beach waves.
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.
Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.
Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.