Create realistic liquid simulations withsplashes and foam directly in Maya.
Create any type of fire and smoke effects with Phoenix's powerful, adaptive-grid dynamics engine.
Fine-tune simulations interactively in the viewport with Phoenix’s GPU-accelerated preview.
Increase simulation resolution and add detail without changing overall shape or behavior.
Perfect for generating small wisps of smoke and steam.
Render particles as bubbles, drops, points, or fog.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra-fine details.
Use a wide range of customizable emission sources – animated meshes, texture maps and particles – to drive complex simulations.
Render photorealistic liquids and volumetric effects using V-Ray's optimized Phoenix FD shader.
Create a series of simulations that trigger and interact with each other.
Speed up or slow down simulation playback. Perfect for slow motion effects.
Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Influence simulations with forces like waves, wind, spline follow, mesh attraction and more.
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.
Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.
Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.