Phoenix for Maya

Key features

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Liquids, Splashes & Foam

Create realistic liquid simulations withsplashes and foam directly in Maya.

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Smoke, Fire & Explosions

Create any type of fire and smoke effects with Phoenix's powerful, adaptive-grid dynamics engine.

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Interactive Simulations

Fine-tune simulations interactively in the viewport with Phoenix’s GPU-accelerated preview.

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Refine Simulations

Increase simulation resolution and add detail without changing overall shape or behavior.

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Turbulence

Perfect for generating small wisps of smoke and steam.

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Particles

Render particles as bubbles, drops, points, or fog.

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Vorticity

Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra-fine details.

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Emission Sources

Use a wide range of customizable emission sources – animated meshes, texture maps and particles – to drive complex simulations.

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Optimized Rendering

Render photorealistic liquids and volumetric effects using V-Ray's optimized Phoenix FD shader.

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Cascade Simulations

Create a series of simulations that trigger and interact with each other.

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Simulating Retiming

Speed up or slow down simulation playback. Perfect for slow motion effects.

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Ocean Simulations

Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.

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Forces

Influence simulations with forces like waves, wind, spline follow, mesh attraction and more.

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Active bodies

Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.

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Voxel and Particle Tuners

Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.

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Simulation Licenses

Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.