Chaos Phoenix Software

Chaos Phoenix possesses an extensive array of capabilities, encompassing fire, smoke, liquids, flames, explosions, rigid body simulations, ocean waves, mist, and splashes, among others. It provides quick presets and swift setup options for effortless initiation, while its potent simulation engine grants full authority over intricate effects.

Key features

Liquids, Splashes & Foam

Liquids, Splashes & Foam

With Phoenix you can create realistic liquid simulations with splashes and foam directly in 3ds Max and Maya.

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Smoke, Fire & Expressions

Smoke, Fire & Expressions

Create any type of fire and smoke effects with Phoenix's powerful, adaptive-grid dynamics engine.

Interactive Simulations

Interactive Simulations

Fine-tune simulations interactively in the viewport with Phoenix’s GPU-accelerated preview.

Simulations Refinement

Simulations Refinement

Add detail and increase resolution without changing simulation shape or behavior.

Turbulence

Turbulence

Perfect for generating small wisps of smoke and steam.

Particles

Particles

Render particles as bubbles, drops, points, or fog.

Mesh & Particles IO

Mesh & Particles IO

Import & export mesh objects and particles to OpenVDB, Alembic, Krakatoa, XMesh and V-Ray proxy files for 3ds Max, and OpenVDB, Alembic and V-Ray proxy files for Maya.

Vorticity

Vorticity

Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.

Custom Emission Sourcess

Custom Emission Sourcess

Use a wide range of emission sources including animated meshes, texture maps, particles and more.

Optimized Rendering

Optimized Rendering

Render photorealistic liquids and volumetric effects using the Phoenix shader.

Cascade Simulations

Cascade Simulations

Create a series of simulations that trigger and interact with each other.

Simulation Retiming

Simulation Retiming

Speed up or slow down simulation playback. Perfect for slow motion effects.

Ocean simulations

Ocean simulations

Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.

Ocean & Beach Waves

Ocean & Beach Waves

Seamlessly transition from procedural ocean to simulated beach waves.

Forces

Forces

Influence simulations with forces like wind, spline follow, mesh attraction and more.

Accurate Viewport Preview

Accurate Viewport Preview

Preview fire, smoke and liquid simulations quickly and accurately in the viewport.

Active bodies

Active Bodies

Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.

Voxel & Particle Tuners

Voxel & Particle Tuners

Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.

Simulation Licenses

Simulation Licenses

Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.

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