V-Ray for Nuke 2023

V-Ray 5 for Nuke is a powerful rendering solution designed to integrate seamlessly with Nuke, a popular compositing software. This plugin allows users to harness the advanced rendering capabilities of V-Ray directly within the Nuke environment, enhancing the quality and realism of their compositing work. With V-Ray 5 for Nuke, artists can create photorealistic renderings, handle complex lighting scenarios, and produce stunning visual effects.

Key features

GPU Rendering

GPU Rendering

You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.

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Powerful Ray Traced Rendering

V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio.

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Node-based Integration

With a full suite of advanced rendering tools and support for Nuke's native features, V-Ray for Nuke is a natural evolution of the compositing workflow.

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Refine Simulations

Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, Nuke lights and more.

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Turbulence

Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.

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Particles

Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more

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Production-ready Textures

Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise.

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Cameras

Select from a variety of camera types including physical cameras, VR panoramas and Nuke projection cameras.

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VR Cameras

Render to popular VR formats including spherical and cubic 6x1 panoramas.

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Geometry

Import Alembic, FBX and OBJ geometry with Nuke's built-in ReadGeo node.

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V-Ray Scene Assets

Extract and reuse individual objects from a V-Ray Scene (.vrscene) file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.

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Proxy Objects

Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.

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Instancing with Particles

Instance V-Ray proxy objects using Nuke particles.

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V-Ray Volume Grid

Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.

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Progressive Rendering

Fine-tune the look of your renders faster than ever. As you make adjustments to your scene, your rendering will update automatically.

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Deep Rendering

Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke.

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Render Elements

Generate beauty, matte and utility passes on the fly. V-Ray for Nuke includes more than 37 built-in render elements for ultimate control.

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Full Light Select Render Element

Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions.

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Cryptomatte

Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors

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V-Ray Scene Node

Import and render animated V-Ray scene (.vrscene) files.

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V-Ray Translator Node

Use the full power of V-Ray Standalone, including distributed rendering.

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V-Ray Denoiser

Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.

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Hair Workflows

Render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading.

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