V-Ray for Nuke 2023

V-Ray 5 for Nuke is a powerful rendering solution designed to integrate seamlessly with Nuke, a popular compositing software. This plugin allows users to harness the advanced rendering capabilities of V-Ray directly within the Nuke environment, enhancing the quality and realism of their compositing work. With V-Ray 5 for Nuke, artists can create photorealistic renderings, handle complex lighting scenarios, and produce stunning visual effects.

Key features

GPU Rendering

GPU Rendering

You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.

Ray Traced Rendering

Powerful Ray Traced Rendering

V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio.

Node-based Integration

Node-based Integration

With a full suite of advanced rendering tools and support for Nuke's native features, V-Ray for Nuke is a natural evolution of the compositing workflow.

Refine Simulations

Refine Simulations

Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, Nuke lights and more.

Turbulence

Turbulence

Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.

Particles

Particles

Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more

Production-ready Textures

Production-ready Textures

Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise.

Cameras

Cameras

Select from a variety of camera types including physical cameras, VR panoramas and Nuke projection cameras.

VR Cameras

VR Cameras

Render to popular VR formats including spherical and cubic 6x1 panoramas.

Geometry

Geometry

Import Alembic, FBX and OBJ geometry with Nuke's built-in ReadGeo node.

V-Ray Scene Assets

V-Ray Scene Assets

Extract and reuse individual objects from a V-Ray Scene (.vrscene) file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.

Proxy Objects

Proxy Objects

Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.

Instancing with Particles

Instancing with Particles

Instance V-Ray proxy objects using Nuke particles.

V-Ray Volume Grid

V-Ray Volume Grid

Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.

Progressive Rendering

Progressive Rendering

Fine-tune the look of your renders faster than ever. As you make adjustments to your scene, your rendering will update automatically.

Deep Rendering

Deep Rendering

Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke.

Render Elements

Render Elements

Generate beauty, matte and utility passes on the fly. V-Ray for Nuke includes more than 37 built-in render elements for ultimate control.

Light Select Render

Full Light Select Render Element

Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions.

Cryptomatte

Cryptomatte

Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors

V-Ray Scene Node

V-Ray Scene Node

Import and render animated V-Ray scene (.vrscene) files.

V-Ray Translator Node

V-Ray Translator Node

Use the full power of V-Ray Standalone, including distributed rendering.

V-Ray Denoiser

V-Ray Denoiser

Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.

Hair Workflows

Hair Workflows

Render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading.

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