// V-RAY 5 FOR NUKE

Key features

You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.

GPU Rendering

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V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio.

Powerful Ray Traced Rendering

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With a full suite of advanced rendering tools and support for Nuke's native features, V-Ray for Nuke is a natural evolution of the compositing workflow.

Node-based Integration

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Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, Nuke lights and more.

Refine Simulations

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Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.

Turbulence

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Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more.

Particles

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Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise.

Production-ready Textures

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Select from a variety of camera types including physical cameras, VR panoramas and Nuke projection cameras.

Cameras

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Render to popular VR formats including spherical and cubic 6x1 panoramas.

VR Cameras

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Import Alembic, FBX and OBJ geometry with Nuke's built-in ReadGeo node.

Geometry

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Extract and reuse individual objects from a V-Ray Scene (.vrscene) file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.

V-Ray Scene Assets

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Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.

Proxy Objects

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Instance V-Ray proxy objects using Nuke particles.

Instancing with Particles

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Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.

V-Ray Volume Grid

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Fine-tune the look of your renders faster than ever. As you make adjustments to your scene, your rendering will update automatically.

Progressive Rendering

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Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke.

Deep Rendering

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Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke.

Deep Rendering

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Generate beauty, matte and utility passes on the fly. V-Ray for Nuke includes more than 37 built-in render elements for ultimate control.

Render Elements

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Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions.

Full Light Select Render Element

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Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.

Cryptomatte

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Import and render animated V-Ray scene (.vrscene) files.

V-Ray Scene Node

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Use the full power of V-Ray Standalone, including distributed rendering.

V-Ray Translator Node

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Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.

V-Ray Denoiser

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Render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading.

Hair Workflows

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