CPU and GPU Rendering
You can stop your render at any point and pick up where you left off.
Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
Native ACEScg support
Select industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.
Initial out-of-core implementation to handle your largest scenes.
Lighting & illumination
Lighting Analysis tools
Cameras and optical effects
Point & Shoot Camera
Physical Hair Material
Physically Based Materials
V-Ray Toon Shader
Chaos Scans Material Library support
Stochastic texture tiling
Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.
New Sun and Sky model
Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.
Achieve better noise distribution with fewer samples.
Clipper with Render-Time Booleans
Hair & Fur
Atmospheric & volumetric effects
Choose from nearly 40 unique beauty, utility and matte passes to give you more control over your rendered images in compositing.
Auto-create ID mattes with support for transparency,depth of field and motion blur.
Light Path Expressions
Use the behavior of light, rather than just geometry, to produce flexible masks for very efficient compositing. Built-in presets make getting started easy, while scripting is there for ultimate control.
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