Powerful CPU and GPU rendering built for the demands of high-end production. V-Ray GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
Automatically remove noise and reduce render times with V-Ray or NVIDIA AI denoiser.
Render scenes directly to the cloud with a push of a button.
Create dozens of lighting scenarios from a single render. Interactively edit the color and intensity of lights, and see the results without rendering again
You can stop your render at any point and pick up where you left off.
Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
Select industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.
Initial out-of-core implementation to handle your largest scenes.
Faster, cleaner and more accurate rendering in scenes containing many lights and image-based environment lighting.
Accurately measure the light levels in your scene using the lighting analysis tools.
Simulate any type of natural, artificial, or image-based lighting with a wide range of light types.
Choose from several global illumination options – exact, approximate or a hybrid of both.
Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Fine-tune lens effects interactively while you render.
Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.
Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.
Render more realistic-looking hair with accurate highlights. Use melanin color as a base and Glint and Glitter controls for additional highlights.
The V-Ray Material adds support for PBR shaders with the Metalness reflection controls.
From multilayered car paint to accurate subsurface scattering and in the aLsurface shader, you can create any material imaginable.
Quickly add cartoon and cel-shading effects to your 3D projects.
1000+ scanned materials. Import and render directly in V-Ray.
Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more.
Save time creating common materials with presets for aluminum, chrome, glass and more.Presets for most used hair colors have also been added.
New rendered material swatches show you exactly what your materials will look like.
Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.
Create soft microfiber fabrics like velvet, satin and silk with the new Sheen options in the updated V-Ray Material.
Work with production-ready, multi-resolution tiled textures from your favorite applications, like MARI, Mudbox and ZBrush.
Quickly apply seamless textures without UVs.
Generate perfectly smooth edges at render-time — with no extra modeling.
Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.
Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.
Achieve better noise distribution with fewer samples.
Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.
Create complex cutaways and sections using any mesh object.
Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair And Fur, HairFarm and Ornatrix.
Create unique geometry like infinite planes, metaballs and isosurfaces, particles, and object cutaways with render-time booleans.
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.
Simulate natural-looking skies with realistic atmospheric depth.
Choose from nearly 40 unique beauty, utility and matte passes to give you more control over your rendered images in compositing.
Auto-create ID mattes with support for transparency,depth of field and motion blur.
Use the behavior of light, rather than just geometry, to produce flexible masks for very efficient compositing. Built-in presets make getting started easy, while scripting is there for ultimate control.