// V-RAY FOR MAYA KEY FEATURES

Rendering

Highly-optimized CPU and GPU rendering for the best combination of fast rendering and superior image quality. V-Ray® GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.

CPU and GPU Rendering

wind tunnel

Cut render times by up to 50% with the V-Ray denoiser, or use the denoiser plugin for Nuke in post production. The NVIDIA AI denoiser is also available for rendering and delivers a noise-free image instantly in V-Ray IPR.

Denoising

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Continue your render where you left off or iteratively refine quality.

Resumable Rendering

Resumable Rendering

Render isolated textures and materials in large shading networks in IPR.

Debug Shading

Debug Shading

Easier to optimize your scene with new memory usage reports for textures and objects for V-Ray and V-Ray GPU.

Memory Tracking

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V-Ray supports rendering over multiple computers — utilizing all available machines to make creative decisions faster.

Distributed Rendering

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Explore different lighting options from a single render. Interactively adjust lights, without rerendering with the LightMix render element.

Light Mixing

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The new Layer compositor lets you fine-tune your images directly in the V-Ray Frame Buffer — without the need for a separate post-processing app.

Layered Compositing

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Render scenes directly to the cloud with a push of a button.

Chaos Cloud

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V-Ray automatically determines the shading sampling in the scene, so you can spend more time on being creative, without worrying about settings.

Automated Shading Sampling

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V-Ray supports many single-channel and multi-channel formats, including Deep images.

Render Output

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Lighting & illumination

Faster and more accurate rendering algorithm that speeds up rendering in scenes with many lights.

Adaptive Lights

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Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.

Accurate Lights

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Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.

Global Illumination

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Cameras and optical effects

Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Available as a Nuke plugin to add directly in compositing.

Lens Effects

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Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.

Point & Shoot Camera

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Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.

Photorealistic Cameras

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Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.

Virtual Reality

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Materials

Create any type of physically-based material with multiple layers.

Physical Material

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Choose from a collection of specialty and purpose-built shaders for SSS, hair, car paint, utility shaders and more

Unique Shaders

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General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.

Alsurface Material

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Render more realistic-looking hair with accurate highlights and glint and glitter controls.

Physical Hair Material

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The V-Ray Material supports PBR shaders with Metalness reflection controls.

Metalness

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Easily create non-photorealistic, cartoon and cel-shading effects.

V-Ray Toon Shader

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V-Ray Supports OSL and GLSL shaders, as well as NVIDIA's universal Material Definition Language format.

Shading Languages

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1000+ scanned materials. Import and render directly in V-Ray.

Chaos Scans Material Library support

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Save time creating common materials with presets for aluminum, chrome, glass and more.

Material Presets

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Textures

Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.

Memory-Efficient Textures

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Quickly apply seamless textures without UVs.

Triplanar Mapping

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Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.

Texture Randomizations

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Better control in both the noise and fractal type with the V-Ray Bercon Noise Texture.

Bercon Noise

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Create texture maps with all the lighting and material information for your scene objects.

Texture Baking

Geometry

Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.

Proxy Geometry

Vray Maya

Supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.

Layered Alembic Support

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Render realistic hair with support for Maya hair and fur, procedural V-Ray Fur, XGen, Ornatrix, and Yeti.

Hair & Fur

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Generate perfectly smooth edges at render-time — with no extra modeling.

Bercon Noise

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Offload entire scenes to our .vrscene format and reuse them as assets containing geometry, animation, materials, textures and lights.

VRayscene Assests

Create unique geometry like infinite planes, isosurfaces, particles, and object cutaways with render-time booleans.

Specialty Geometry

Atmospheric & volumetric effects

Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volumes from Houdini, FumeFX, Phoenix FD and OpenVDB caches.

Volume Rendering

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Blazing fast simulation of natural-looking skies with realistic atmospheric depth.

Aerial Perspective

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Render elements

Output a complete set of beauty, utility, and matte passes for total control in compositing.

Render Elements

Vray Maya

Output any lighting contributions with Light Path Expressions for fine-grained control in compositing. Use boolean operations to easily combine LPEs, or quick start with built-in presets.

Light Path Expressions

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Automatically generate ID mattes with support for transparency, depth of field and motion blur.

Cryptomatte

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