V-Ray for Maya — Key features

Rendering

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CPU and GPU Rendering

Highly-optimized CPU and GPU rendering for the best combination of fast rendering and superior image quality. V-Ray® GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.

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Denoising

Cut render times by up to 50% with the V-Ray denoiser, or use the denoiser plugin for Nuke in post production. The NVIDIA AI denoiser is also available for rendering and delivers a noise-free image instantly in V-Ray IPR.

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Resumable Rendering

Continue your render where you left off or iteratively refine quality.

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Debug Shading

Render isolated textures and materials in large shading networks in IPR.

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Memory Tracking

Easier to optimize your scene with new memory usage reports for textures and objects for V-Ray and V-Ray GPU.

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Distributed Rendering

V-Ray supports rendering over multiple computers — utilizing all available machines to make creative decisions faster.

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Light Mixing

Explore different lighting options from a single render. Interactively adjust lights, without rerendering with the LightMix render element.

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Layered Compositing

The new Layer compositor lets you fine-tune your images directly in the V-Ray Frame Buffer — without the need for a separate post-processing app.

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Chaos Cloud

Render scenes directly to the cloud with a push of a button.

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Automated Shading Sampling

V-Ray automatically determines the shading sampling in the scene, so you can spend more time on being creative, without worrying about settings.

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Render Output

V-Ray supports many single-channel and multi-channel formats, including Deep images.

Lighting & illumination

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Adaptive Lights

Faster and more accurate rendering algorithm that speeds up rendering in scenes with many lights.

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Accurate Lights

Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.

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Global Illumination

Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.

Cameras and optical effects

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Lens Effects

Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Available as a Nuke plugin to add directly in compositing.

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Point & Shoot Camera

Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.

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Photorealistic Cameras

Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.

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Virtual Reality

Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.

Materials

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Physical Material

Create any type of physically-based material with multiple layers.

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Unique Shaders

Choose from a collection of specialty and purpose-built shaders for SSS, hair, car paint, utility shaders and more

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Alsurface Material

General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.

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Physical Hair Material

Render more realistic-looking hair with accurate highlights and glint and glitter controls.

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Metalness

The V-Ray Material supports PBR shaders with Metalness reflection controls.

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V-Ray Toon Shader

Easily create non-photorealistic, cartoon and cel-shading effects.

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Shading Languages

V-Ray Supports OSL and GLSL shaders, as well as NVIDIA's universal Material Definition Language format.

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Chaos Scans Material Library support

1000+ scanned materials. Import and render directly in V-Ray.

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Material Presets

Save time creating common materials with presets for aluminum, chrome, glass and more.

Textures

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Memory-Efficient Textures

Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.

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Triplanar Mapping

Quickly apply seamless textures without UVs.

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Texture Randomizations

Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.

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Bercon Noise

Better control in both the noise and fractal type with the V-Ray Bercon Noise Texture.

Texture Baking

Create texture maps with all the lighting and material information for your scene objects.

Geometry

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Proxy Geometry

Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.

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Layered Alembic Support

Supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.

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Hair & Fur

Render realistic hair with support for Maya hair and fur, procedural V-Ray Fur, XGen, Ornatrix, and Yeti.

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Rounded Corners

Generate perfectly smooth edges at render-time — with no extra modeling.

VRayscene Assests

Offload entire scenes to our .vrscene format and reuse them as assets containing geometry, animation, materials, textures and lights.

Specialty Geometry

Create unique geometry like infinite planes, isosurfaces, particles, and object cutaways with render-time booleans.

Atmospheric & volumetric effects

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Volume Rendering

Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volumes from Houdini, FumeFX, Phoenix FD and OpenVDB caches.

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Aerial Perspective

Blazing fast simulation of natural-looking skies with realistic atmospheric depth.

Render elements

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Render Elements

Output a complete set of beauty, utility, and matte passes for total control in compositing.

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Light Path Expressions

Output any lighting contributions with Light Path Expressions for fine-grained control in compositing. Use boolean operations to easily combine LPEs, or quick start with built-in presets.

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Cryptomatte

Automatically generate ID mattes with support for transparency, depth of field and motion blur.