Highly-optimized CPU and GPU rendering for the best combination of fast rendering and superior image quality. V-Ray® GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
Cut render times by up to 50% with the V-Ray denoiser, or use the denoiser plugin for Nuke in post production. The NVIDIA AI denoiser is also available for rendering and delivers a noise-free image instantly in V-Ray IPR.
Continue your render where you left off or iteratively refine quality.
Render isolated textures and materials in large shading networks in IPR.
Easier to optimize your scene with new memory usage reports for textures and objects for V-Ray and V-Ray GPU.
V-Ray supports rendering over multiple computers — utilizing all available machines to make creative decisions faster.
Explore different lighting options from a single render. Interactively adjust lights, without rerendering with the LightMix render element.
The new Layer compositor lets you fine-tune your images directly in the V-Ray Frame Buffer — without the need for a separate post-processing app.
Render scenes directly to the cloud with a push of a button.
V-Ray automatically determines the shading sampling in the scene, so you can spend more time on being creative, without worrying about settings.
V-Ray supports many single-channel and multi-channel formats, including Deep images.
Faster and more accurate rendering algorithm that speeds up rendering in scenes with many lights.
Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.
Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.
Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Available as a Nuke plugin to add directly in compositing.
Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.
Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.
Create any type of physically-based material with multiple layers.
Choose from a collection of specialty and purpose-built shaders for SSS, hair, car paint, utility shaders and more
General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.
Render more realistic-looking hair with accurate highlights and glint and glitter controls.
The V-Ray Material supports PBR shaders with Metalness reflection controls.
Easily create non-photorealistic, cartoon and cel-shading effects.
V-Ray Supports OSL and GLSL shaders, as well as NVIDIA's universal Material Definition Language format.
1000+ scanned materials. Import and render directly in V-Ray.
Save time creating common materials with presets for aluminum, chrome, glass and more.
Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.
Quickly apply seamless textures without UVs.
Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
Better control in both the noise and fractal type with the V-Ray Bercon Noise Texture.
Create texture maps with all the lighting and material information for your scene objects.
Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.
Supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.
Render realistic hair with support for Maya hair and fur, procedural V-Ray Fur, XGen, Ornatrix, and Yeti.
Generate perfectly smooth edges at render-time — with no extra modeling.
Offload entire scenes to our .vrscene format and reuse them as assets containing geometry, animation, materials, textures and lights.
Create unique geometry like infinite planes, isosurfaces, particles, and object cutaways with render-time booleans.
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volumes from Houdini, FumeFX, Phoenix FD and OpenVDB caches.
Blazing fast simulation of natural-looking skies with realistic atmospheric depth.
Output a complete set of beauty, utility, and matte passes for total control in compositing.
Output any lighting contributions with Light Path Expressions for fine-grained control in compositing. Use boolean operations to easily combine LPEs, or quick start with built-in presets.
Automatically generate ID mattes with support for transparency, depth of field and motion blur.